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Jump Start's 2nd Grade Math

Ages 6-8. Join CJ the Frog and his sidekick, Edison, on an amazing quest through a medieval kingdom. Along the way, your child will develop the same progressive mathematics skills taught in a full year of classroom instruction.

Seven critical concepts introduced include time telling, addition with carrying over, subtraction with borrowing, fractions, geometry, multiplication and logic and problem solving.

Help CJ save the kingdom! CJ loves his job as the Royal Fly Catcher of the castle, protecting the royal family from insects and other pesky creatures. But there's on particular rodent that CJ can't get rid of - the evil Duke Ratso.

Ratso and his band have taken over the castle and imprisoned the royal family in a magic mirror. Using a book of magic spells given to you by the Princess, help CJ disarm Ratso's traps by playing exciting games that build critical math skills. The fate of the kingdom rests in your hands - no, legs!

Fractions - Some fo the ingredients that CJ needs to concoct his spell-breaking potion are locked in treasure chests. Use your knowledge of fractions to mold a new key and open the chests.

Subtraction Jousting - It's turtle-mounted jousting fun in the castle courtyard? Use your lance to capture numbered rings that complete he subtraction equation. Practice borrowing skills at higher levels.

Catapult Addition - Climb up to the castle tower and use the catapult to break down walls built by Ratso's henchmen. Fill the catapult by answering addition problems that involve carrying numbers over from the ones place to the tens place.

Time Telling - Inside the castle, CJ needs to open Ratso's time locks. Listen to verbal clues and match tthe time with the lock combination. Learn both digital and analog forms of time telling.

Stained Glas Geometry - Help CJ in the stained glass studio! Finish incomplete stained glass windws by filling in the spaces with the correct geometric shapes. Practice symmetry and estimation skills while you finish a work of art.

Multiplication Gate Trap - Help CJ outsmart Ratso's multiplication trap by piling stones of equal weight into the basket. Don't over-fill the basket, or you'll be sent to the dungeon.

Logic and Proble Solving - Ratso's henchmen are hungry and it's up to you to keep them happy by feeding them! Practice your logic and problem-solving skills while trying to deduce the correct items to feed the gang.

Here's why it works:

A special tutor appears to help teach skills and reinforce learning in any activity where the child is having difficulty.

Arcade-style gameplay, colorful graphics, fun animation and whimsical music will keep your child engaged and entertained for hours.

Grade-Based Lessons - Math lessons are organized by the 2nd grade year. Every activity reinforces the skills your child is learning at school.

Math Reinforcement Tools - JumpStart 2nd Grade Math includes printable workbok pages that extend learning beyond the computer. math skills are reinforced in a fun and creative way.

You get:

13 skill building activities

5 sing and learn songs

Over 30 skills taught

Multiple difficulty levels

32 printable workbook pages

Kid's Tutor Technology.

Windows and Mac Versions come together in the same box.

Minimum System Requirements:

Windows 3.1/3.11

486dx266 or higher

16MB Ram for Windows 95, 8MB for Windows 3.1

15MB available on hard drive

SVGA 640X480@256 Colors

2x CD-Rom Drive

MPC compatible soundcard

Mouse, Hard drive



68040 40 Mhz or PowerPC processor

2x CD-Rom Drive

8MB ram available

15MB available on hard drive

256 color graphics capability

13" or larger monitor

System 7.1 or highe

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