Jump Start's 2nd Grade Math
Ages 6-8. Join CJ the Frog and his sidekick, Edison, on an amazing
quest through a medieval kingdom. Along the way, your child will
develop the same progressive mathematics skills taught in a full
year of classroom instruction.
Seven critical concepts introduced include time telling, addition
with carrying over, subtraction with borrowing, fractions, geometry,
multiplication and logic and problem solving.
Help CJ save the kingdom! CJ loves his job as the Royal Fly Catcher
of the castle, protecting the royal family from insects and other
pesky creatures. But there's on particular rodent that CJ can't
get rid of - the evil Duke Ratso.
Ratso and his band have taken over the castle and imprisoned the
royal family in a magic mirror. Using a book of magic spells given
to you by the Princess, help CJ disarm Ratso's traps by playing
exciting games that build critical math skills. The fate of the
kingdom rests in your hands - no, legs!
Fractions - Some fo the ingredients that CJ needs to concoct his
spell-breaking potion are locked in treasure chests. Use your knowledge
of fractions to mold a new key and open the chests.
Subtraction Jousting - It's turtle-mounted jousting fun in the
castle courtyard? Use your lance to capture numbered rings that
complete he subtraction equation. Practice borrowing skills at higher
levels.
Catapult Addition - Climb up to the castle tower and use the catapult
to break down walls built by Ratso's henchmen. Fill the catapult
by answering addition problems that involve carrying numbers over
from the ones place to the tens place.
Time Telling - Inside the castle, CJ needs to open Ratso's time
locks. Listen to verbal clues and match tthe time with the lock
combination. Learn both digital and analog forms of time telling.
Stained Glas Geometry - Help CJ in the stained glass studio! Finish
incomplete stained glass windws by filling in the spaces with the
correct geometric shapes. Practice symmetry and estimation skills
while you finish a work of art.
Multiplication Gate Trap - Help CJ outsmart Ratso's multiplication
trap by piling stones of equal weight into the basket. Don't over-fill
the basket, or you'll be sent to the dungeon.
Logic and Proble Solving - Ratso's henchmen are hungry and it's
up to you to keep them happy by feeding them! Practice your logic
and problem-solving skills while trying to deduce the correct items
to feed the gang.
Here's why it works:
A special tutor appears to help teach skills and reinforce learning
in any activity where the child is having difficulty.
Arcade-style gameplay, colorful graphics, fun animation and whimsical
music will keep your child engaged and entertained for hours.
Grade-Based Lessons - Math lessons are organized by the 2nd grade
year. Every activity reinforces the skills your child is learning
at school.
Math Reinforcement Tools - JumpStart 2nd Grade Math includes printable
workbok pages that extend learning beyond the computer. math skills
are reinforced in a fun and creative way.
You get:
13 skill building activities
5 sing and learn songs
Over 30 skills taught
Multiple difficulty levels
32 printable workbook pages
Kid's Tutor Technology.
Windows and Mac Versions come together in the same box.
Minimum System Requirements:
Windows 3.1/3.11
486dx266 or higher
16MB Ram for Windows 95, 8MB for Windows 3.1
15MB available on hard drive
SVGA 640X480@256 Colors
2x CD-Rom Drive
MPC compatible soundcard
Mouse, Hard drive
Macintosh:
68040 40 Mhz or PowerPC processor
2x CD-Rom Drive
8MB ram available
15MB available on hard drive
256 color graphics capability
13" or larger monitor
System 7.1 or highe
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